Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.2f1
Issue ID
926695
Regression
Yes
[VR Oculus Compositor Splash] Particle System does not work on Build when VR is enabled
To reproduce:
1. Open attached project;
2. Open "Main" scene;
3. Enter Play mode;
-Notice particle system works.
4. Exit Play mode;
5. Build and Run the project.
Expected result: Particle System works in both Editor and Build.
Actual result: Particle System does not work on Build.
Note: If VR is disabled, Particle System works on Build too.
Reproduced on: 5.6.1p4, 5.6.2f1, 2017.1.0f2, 2017.2.0b1.
Not reproduced on: 5.6.1f1, 5.6.1p2, 2017.1.0f1.
Regression introduced on: 5.6.1p3, 2017.1.0f2.
FIXED 2018.3.1f1
Note: on versions 2017.2.0b1, 2017.2.0b2 almost impossible to use Editor, when entered Play mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note (fix version 2018.3):
Oculus plug-in version 1.32 fixes this issue. Please be sure to grab the latest "Oculus Integration" asset package from the Unity asset store.