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Inconsistent physics ejection when enabling penetrated objects connected...
How to reproduce:1. Download attached project file and open "TestScene"2. Go into Play Mode3. Select both "Cube A" and Cube B" in Hi... Read more
[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce:1. Open project attached by QA2. Build it for iOS3. In XCode's top menu bar select Product -> Profile4. From the ins... Read more
UnitySplash-Cube stays in memory even after splash screen
To reproduce:1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip"2. Go to build settings and check "Develop... Read more
Changing "Non Power of 2" setting breaks Sprite references
Reproduction steps:1. Open attached user project;2. Open "Scene.unity";3. Select "Canvas/Image" in Hierarchy and notice the "Source ... Read more
Transform component values can be set to NaN in Build but not in Editor
Steps to reproduce:1.Open attached ‘InconsistentNaNBehaviour.zip' Unity project2.Enter Play mode3.Press Space4.Build and run project... Read more
Child GameObjects in a Horizontal/Vertical Layout Group don't display th...
How to reproduce:1. Download attached project files2. Open "HorizontalGroupBug" Scene3. In Hierarchy Window go to Canvas -> Panel... Read more
Slider Elements Become hidden when Ctrl+Z is pressed
How to reproduce:1. Create a new project2. Create UI slider3. In Hierarchy window select Canvas - > Slider -> Fill Area -> ... Read more
Empty Splash Screen lingers for a few seconds after the Unity logo disap...
Steps to reproduce:1. Build any Unity project on Standalone with Splash screen2. Build any Unity project on Standalone without a Spl... Read more
Changing ParticleSystem emission causes unstable frame-rate
Reproduce1. Open user attached project2. Press File/Build & Run to build a Windows Standalone 64bit player3. Start Player4. Conn... Read more
UnityEngine.VR.InputTracking.disablePositionalTracking
Steps to reproduce:1. Download and open the latest project("Stripped.zip")2. Enter Playmode3. Observe Console logs Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window