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[Linux Editor] Editor uses system's locale to determine decimal separato...
Steps to reproduce:1. In Ubuntu, go to System settings -> Language support -> Regional formats2. Select a language which uses ... Read more
[Metal][iOS] Weather/Diffuse Shader error: "Compilation failed: cannot u...
Steps to reproduce:1. Open the attached project2. Build to iOS3. Observe the cube in iOS device Expected result: cube is black&w... Read more
Updating FBX Animation from 5.5 to 5.6, 2017 causes a lot of errors. Dis...
How to reproduce:1. Download attached project files2. Open "Broken anims" Scene3. Enter Play Mode Expected result: FBX animation sho... Read more
Unchecking "Dynamic Occludee" and selecting another mesh causes inital m...
Unchecking "Dynamic Occludee" and selecting another mesh causes first mesh to remain in Previewer 1. Create a new project2. In Hiera... Read more
Reimport all launches the most recently opened project
Reproduction steps:1. Create a new project (Lets name it "First project").2. Create another project with another editor instance (Le... Read more
[macOS] Scene view navigation is twice slower than on previous version
Steps to reproduce: 1. Open attached project on 2017.1.0p2 or newer2. Enable profile editor and rotate scene view camera using mouse... Read more
Shaders in scene view get disabled based on camera rotation
Steps to reproduce:1. Open attached project "SceneViewShader.zip"2. Either move the scene view around or rotate the Main Camera alon... Read more
[iOS] Crash in libobjc.A.dylib`objc_msgSend during AssetBundle download
Steps to reproduce:1. Download & Open the project2. Build the project to iOS using BuildInfoList.asset (found in Assets folder)3... Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce:1. Open new project.2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)".3. Open... Read more
[KeywordEnum(UV1, UV2)] in shaders causes a compilation error when build...
Steps to reproduce:1. Download and open the attached project2. Build for Standalone to force a shader recompile Expected result: bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow