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Generated shader code ignores the type of the variable passed when passi...
How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
Editor silent crashes when SpriteShape Profile with more than 67 sprites...
Reproduction steps:1. Open the attached project named "Case_1118394"2. Apply "68SpritesPerAngle" shape profile to the SpriteShape Ex... Read more
Mismatch between assembly filename and metadata assembly name breaks Scr...
How to reproduce:1. Open the user's project2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject d... Read more
Memory Leak in MonoScript is caused by creating a nested Class that is i...
How to reproduce:1. Download the user-submitted script(MemoryTest.cs)2. Create a new Unity project3. Import and attach the script on... Read more
The Sorting Orders of Animated SkinnedMeshRenderers are not Animated in ...
When importing an Animation from a Project earlier than 2018.2.7f1, the Sorting Orders of animated SkinnedMeshRenderers are supposed... Read more
[Regression] WebGL GC.Collect crash on scene load on 2018.2 with message...
How to reproduce:1. Download attached project2. Change Platform to WebGL3. Press Build and Run Actual result: Scene is not loaded, P... Read more
[GPU PLM] AI denoisers do not work with GPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Lighting Settings window and make sure that ... Read more
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro:1. Create a new proje... Read more
[CPU PLM] OpenImage AI denoiser produces artifacts with CPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Lighting Settings window and make sure that ... Read more
[Windows Editor] Alpha 9 key pressed always return alpha 8 key
When i pressed on Alpha 9 keys, Input Debug and Game (In Editor, Build) always pressed the alpha 8 and not alpha 9. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code