Search Issue Tracker

0
votes
Fixed

[ParticleSystem] Particle trigger object with disabled collider componen...

Shuriken

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more

0
votes
By Design

Constrains of Rigidbody still allows transform to be changed

Physics

-

Dec 16, 2015

-

Version/s: 5.3.0f4

To reproduce the issue follow the steps: 1. Open "Test" project 2. Open "Test" scene 3. Open BUG gameobject with inspector 3. Run th... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

-

Dec 29, 2015

-

Version/s: 5.3.1f1

This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more

0
votes
Fixed

[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...

Shuriken

-

Dec 23, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more

2
votes
Fixed

[Shuriken] Editor and Player understands max particles differently

Shuriken

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more

0
votes
Fixed

Prefab Gameobject constains duplicates GO after editor reload in hierarchy

Assets Management

-

Dec 24, 2015

-

Version/s: 5.3.1f1

How to reproduce: 1. Create a new project 2. Create empty game object and call it "Game Object 1" 3. Drag it to Assets folder so it ... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more

5
votes
Won't Fix

[Batchmode] If project is run in batchmode Unity doesn't render to Textu...

Deployment Management

-

Dec 28, 2015

-

Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project 2. Build and run Main scene 3. This test will save some frames to file (frames/*.jpg)... Read more

1
votes
Fixed

Editor performance regression for "EditorWindow.OnGUI" draw calls

IMGUI

-

Dec 24, 2015

-

Version/s: 5.4.0b1

Steps to reproduce: 1) Open user attached project 2) Open profiler -> enable editor profiling -> start recording 3) Open Window > Te... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.