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Visual Studio continues to warn about unsafe code when unsafe code is en...
How to reproduce:1. Open the attached project ("case-1105512-Unsafe Code.zip")2. Notice the error regarding "unsafe code" in the con... Read more
[WebGL] TapCount is not returned when accessing it through Input.GetTouc...
How to reproduce:1. Open attached project "Case_1112929_repro.zip"2. Build the project for WebGL3. Open the build in Android device4... Read more
Memory Profiler throws NullReferenceException after closing and leaving ...
How to reproduce:1. Open attached project "HttpWebRequestLeakTest" and enter Play Mode2. Open Memory Profiler3. Close Memory Profile... Read more
[WebGL] Input.getAxis() output gets stuck on min/max value when the buil...
How to reproduce:1. Open attached project ("case_1086987-WebTest-Proj")2. Build a WebGL build and run it3. Try moving the cube aroun... Read more
[iOS] [LWRP] Objects have rendering artefacts on top at different scales...
How to reproduce:1. Download and open "ScaleRenderBug.zip"2. Make sure that LightWeightRenderPipelineAsset is added in ProjectSettin... Read more
Default Quality Settings are deleted after Creating a Scriptable object ...
How to reproduce:1. Open the attached "QualitySettingsResetRepro.zip" Project2. Open the "QualitySettings.asset" in the "New Unity P... Read more
Editor freezes after Building & Running while in Play mode
How to reproduce:1. Open the attached project2. Open the "OfflineLobby.unity" scene3. Enter Play Mode4. Press Ctrl + B5. Build the p... Read more
SplatDatabase::CheckConsistency crash when opening a Gaia Scene
Steps to reproduce:1. Open User-Supplied project2. Open Scene "Main_Mountains" Reproduced in: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8Not ... Read more
Async Method is still running in Edit mode when Play mode has been exited
Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes and open SampleScene3. Enter Play mo... Read more
[Cinemachine] Framing Transposer Center On Activate disabled repositions...
Steps to reproduce:1. Open QA attached project2. Make sure that Center On Active is disabled3. Assign a new cube as a "Follow" targe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes