Search Issue Tracker
Fixed in 2.2.9-preview-4
Votes
0
Found in [Package]
2.2.8
Issue ID
1129824
Regression
No
[Cinemachine] Framing Transposer Center On Activate disabled repositions the Camera even if the Dead Zone is not reached
Steps to reproduce:
1. Open QA attached project
2. Make sure that Center On Active is disabled
3. Assign a new cube as a "Follow" target
4. Observe that the camera gets repositioned
Expected result: when Center On Active is disabled, the camera should not be repositioned, rather retargetted until the dead zone is reached, then repositioned
Reproduced with Cinemachine package: 2.3.3, 2.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder
Add comment