Search Issue Tracker
Fixed in 2.2.9-preview-4
Votes
0
Found in [Package]
2.2.8
Issue ID
1129824
Regression
No
[Cinemachine] Framing Transposer Center On Activate disabled repositions the Camera even if the Dead Zone is not reached
Steps to reproduce:
1. Open QA attached project
2. Make sure that Center On Active is disabled
3. Assign a new cube as a "Follow" target
4. Observe that the camera gets repositioned
Expected result: when Center On Active is disabled, the camera should not be repositioned, rather retargetted until the dead zone is reached, then repositioned
Reproduced with Cinemachine package: 2.3.3, 2.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment