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[Mac] Video with highest resolution and quality settings flickers when p...
Reproductions steps:1) Download and open attached project2) Build and run "expl.unity" with the highest screen resolution and fantas... Read more
ChildAnimatorStateMachine.position doesn't change the StateMachines posi...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Right click "SetupAnimationController" -> "Mod" -> "Setup" -> "New... Read more
SyncListString causes the Editor to freeze while compiling scripts
To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip)2. Open the test.cs script and uncomment the SyncLi... Read more
Time to import shader files doubled from 5.5.x to 5.6.x and 2017.x
Reproduction steps: 1. Open "testLiquid2017.1kk.zip" project in 5.5.x2. Test the time it takes to import the assets3. Open the same ... Read more
[GearVR | SPS | Deferred] White unlit geometry in one eye, other eye is ...
1. What happenedIn a simple scene with just some cubes and a solid color background the left eye shows all geometry as purely white ... Read more
C# 6 null conditional access operator (?.) throws MissingComponentExcept...
To reproduce:1. Open attached Unity project "CSharpBug.zip"2. Open "TestScene" scene3. Inspect both "ThrowsException" and "Safe" Gam... Read more
[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce:1) Open ... Read more
SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...
To reproduce:1. Open users attached project "spriteAtlasTest.zip"2. Open "testAtlas.unity" scene3. Enter play mode4. In the hierarch... Read more
Build location selection window has different titles on x86/s86_64
Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more
[Animation] Reverting an Animator Controller in the middle of transition...
Steps to reproduce:1. Open attached project2. Open "scene_Crossfade" scene3. Go into play mode and watch Console output-On frame 15 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow