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6
votes
Fixed

After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...

Scene Management

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Jun 15, 2018

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Version/s: 2018.2.0a3, 2018.2.0b8

Steps to reproduce: 1. Download 1049526_repro.zip 2. Open "test" scene 3. Enter play mode Expected results: after scene is loaded s... Read more

0
votes
Postponed

Changes made to an Animator Controller reflect on the other ones when us...

Asset - Database

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Jun 16, 2018

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Version/s: 2018.1.0b12

Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Make changes to either of the Animator Controllers 4. Inspec... Read more

0
votes
Fixed

Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...

uGUI

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Jun 14, 2018

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Version/s: 2018.2.0b9

The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more

0
votes
Fixed

[WebGL] Collider dead zone in WebGL build

WebGL

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Jun 06, 2018

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Version/s: 2018.1.3f1

Steps to reproduce: 1. Open user-attached project 2. Build for WebGL 3. Open the build and try rotating around with the mouse Expec... Read more

0
votes
Fixed

[2018.x] [OSX] Previously selected color is applied to the object when o...

Themes

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Jun 20, 2018

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Version/s: 2018.1.0a5, 2018.1.4f1

To reproduce: 1. Open 'color picker test' project 2. Open preferences 3. In General tab, enable OSX Color Picker 4. Open 'SampleScen... Read more

1
votes
Won't Fix

Chaging AnimatorOverrideController while State is in Transition causes m...

Animation

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Jun 13, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more

1
votes
Fixed

[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...

iOS

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Jun 19, 2018

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Version/s: 2018.1.4f1

To reproduce: 1. Open project 2. Build and run on the iOS device 3. Press home button to minimize the app 4. Double click home butto... Read more

0
votes
Fixed

Absence of Profiler.EndSample() does not give an error

Profiling

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Jun 19, 2018

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Version/s: 2018.2.0b9

Absence of Profiler.EndSample() does not give an error 1. Open project attached. 2. Enter playmode. Update() looks like: p... Read more

0
votes
Fixed

EditorGUIUtility.PingObject() does not work if Packages root is closed

Scene Hierarchy

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Jun 14, 2018

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Version/s: 2018.2.0b6

Reproduction steps: 1. Open the attached project "New Unity Project (13).zip"; 2. Make sure the Project View is in single-column mod... Read more

0
votes
Fixed

[iOS] this is null in method marked with RuntimeInitializeOnLoadMethod

iOS

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May 16, 2018

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Version/s: 2018.1.0a5, 2018.2.0b2

To reproduce: 1. Open project 2. Build and run on the iOS device Expected: the app will be played Actual: crash in 'Thread 1: EXC_B... Read more

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