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After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...
Steps to reproduce: 1. Download 1049526_repro.zip 2. Open "test" scene 3. Enter play mode Expected results: after scene is loaded s... Read more
Changes made to an Animator Controller reflect on the other ones when us...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Make changes to either of the Animator Controllers 4. Inspec... Read more
Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
[WebGL] Collider dead zone in WebGL build
Steps to reproduce: 1. Open user-attached project 2. Build for WebGL 3. Open the build and try rotating around with the mouse Expec... Read more
[2018.x] [OSX] Previously selected color is applied to the object when o...
To reproduce: 1. Open 'color picker test' project 2. Open preferences 3. In General tab, enable OSX Color Picker 4. Open 'SampleScen... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more
[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...
To reproduce: 1. Open project 2. Build and run on the iOS device 3. Press home button to minimize the app 4. Double click home butto... Read more
Absence of Profiler.EndSample() does not give an error
Absence of Profiler.EndSample() does not give an error 1. Open project attached. 2. Enter playmode. Update() looks like: p... Read more
EditorGUIUtility.PingObject() does not work if Packages root is closed
Reproduction steps: 1. Open the attached project "New Unity Project (13).zip"; 2. Make sure the Project View is in single-column mod... Read more
[iOS] this is null in method marked with RuntimeInitializeOnLoadMethod
To reproduce: 1. Open project 2. Build and run on the iOS device Expected: the app will be played Actual: crash in 'Thread 1: EXC_B... Read more
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