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[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
ProBuilder Mesh loses vertex color information when doing unrelated oper...
How to reproduce:1. Open the attached project in the OC.2. Select "Cube" in the Hierarchy3. Move it with a Transform tool.4. Press C... Read more
[Recorder] Loading Recorder List sets the Recorder names to empty strings
How to reproduce:1. Create a new Unity project2. Add the 'Unity Recorder' package3. Open Window > General > Recorder > Reco... Read more
[Gradient] Undoing a gradient change in the inspector does not update th...
Repro steps:1. Expose a gradient2. Edit the exposed gradient in the inspector3. Undo the gradient change while the gradient window i... Read more
ShaderGraph throws Compilation error when an input value Vector1 is in S...
Reproduction steps:1. Open the attached project named "Case_1141821"2. Open the "TestShader"3. Observe the console window Expected r... Read more
Canvas objects are selectable when they are hidden
How to reproduce:1. Open attached project "case_1141999_reprovideo.mp4.zip"2. Open "scene2" Scene3. Select "Canvas" GameObject4. Cli... Read more
'Position out of bounds' crash when importing a corrupted Scene
Steps to reproduce:1. Open up a new project2. Import QA-attached Scene Reproduced in: 2017.4.25f1, 2018.3.13f1, 2019.1.0f2, 2019.2.0... Read more
Sound effects sound different
Reproduction steps: 1. Open "2019.1.zip" project2. Enter Play mode3. Shoot for a while4. Compare 2018 and 2019 sounds Expected Resul... Read more
Unity Editor crashes on "mono_binary_search" when playing an animation i...
How to reproduce:1. Open User's attached project2. Select "Image" GameObject in the hierarchy (Canvas > Tisch > Image)3. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled