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Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a b... Read more
[Facebook] upload error for WebGL build
-E: there are currently issues with uploading the webgl build to facebook hosting through the editor -repro:--create new project--ad... Read more
All scripts in project are dropped from objects after error on compilati...
All scripts in project are dropped from objects after error on compilation of Player 1. Open project attached.Or1. Create an object ... Read more
Copy and pasting Animator State Machine loses "Any State" and "Exit" tra...
To reproduce:1. Open attached project "Animator.zip".2. Open "Anim1" Animator Controller in Animator window.3. Select all states and... Read more
VCS - Unity registers local changes after changelist has been committed ...
This is a user submitted issue by a partner studio. 1. Create a new Unity project somewhere under your P4 workspace root2. Go into t... Read more
Double-clicking on a terrain without collider doesn't focus on it
To reproduce:1. Open project attached by the user2. Open "scene" if not opened3. Double-click with a mouse on a game object "Terrain... Read more
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce:1. Download and open the attached project(UnityRepoProject.zip)2. Enter Playmode Expected result: view behind the... Read more
[VR]View and projection matrices are incorrect in Stereo Display
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Enable "Show" on the script attached to Camera4. Obs... Read more
Mock-HMD only view shows only the Left eye view for both sides
Steps to reproduce:1. Download and open the attched project2. Make sure Mock HMD is selected as the VR device3. Open scene4. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12