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Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce:1. Set up Facebook Developers account and App ID2. Open QA attached project "PlayerPrefsWebGL.zip"3. Open "001" s... Read more
Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce:1. Open Unity2. Project Settings -> Player -> Facebook SDK Version3. Set that to 7.10.04. Errors are thrown... Read more
The project does not build on the device and an error "Win32Exception" a...
Reproduction steps:1. Create a new project;2. Switch platform to Android;3. Go to Player Settings -> Publishing Settings;4. Creat... Read more
Unity Editor stops working when importing Odin 1.0.3.0 asset on .NET 4.6
To reproduce: 1. Download attached project "AnimationInconsistent.zip" and open in Unity2. Double click on "ImportInEmptyProjectForC... Read more
Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...
To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project.2. Select "Variant Atlas" atlas in Assets folder.3. Press "... Read more
"Failed getting triangles. Submesh topology is lines or points" error ap...
1. Open the attached "ErrorBug" project and "Scene" scene2. Double click on "case_930...PointChunk..." point mesh in Hierarchy with ... Read more
Switching between platforms results into Game views resolution/aspect ra...
How to reproduce:1. Create a new Unity project2. Create a custom Game view resolution that is higher than the Game view window size ... Read more
x86 Build crashes when trying to async load a large scene from bundles w...
Some notes:- It always crashes on some PCs and never on others- x64 build never crashes (even with Intel HD)- Editor never crashes- ... Read more
UNetWeaver fails to produce serialization with static self-reference in ...
To reproduce:Open project Expected: there will be no errors in consoleActual: error is thrown: 'UNetWeaver error: GenerateSerializat... Read more
Crash when implementing asynchronously named pipes in Mono/C
Reproduction Steps:In Visual Studio:1. Unzin the source.zip file.2. Open the project file with VS. It contains 3 projects (server, c... Read more
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