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[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project2. Give them time to compile- Note that it takes a real... Read more
[compute] very slow compute shader import since 5.1 (often timing out)
Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more
[Importer] pre/post rotations cause imprecision on scale transform
Importing this camera animation that only has Position and Rotation curves, creates a curve for scale (bug) with a value of 0.999 on... Read more
Hosting player doesn't see movements of connected clients
Steps to reproduce: 1. Open attached project "MP"2. Open scene "lym"3. Build project4. Run two instances of built project, one as ho... Read more
[tvOS] iOS plugins are included in Apple TV projects when building
To Reproduce: 1. Open the attached project, observe that there several plugins in it:- BonjourClientImpl_tvOS.m/h is marked as in tv... Read more
[ReflectionProbes] UI should have the same behavior as Collider - New pr...
Steps to reproduced: 1. Create new project2. Add reflection probe to scene3. Notice that its X value of Size is 10 and X value of Pr... Read more
Transparent plane is drawn behind objects that are closer to the camera ...
Reproduction steps:1. Open attached "Experiment" project.2. Open "test" scene.3. Double click "Terrain" game object in the hierarchy... Read more
[WebRequest] Loading scenes loaded from Asset Bundles using index and na...
Loading from file works without crash that is why I assumed this is WebRequest issue. Repro1. Open attached project (you need to cha... Read more
[MSE] Build Index 0 is assigned to the current scene even if not set in ...
Steps to repro:- Launch the attached project- Open scene1- Click on play (note that build settings dialog is empty) Note that the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing