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0
votes
Postponed

[IL2CPP] Application crashes when FlareLayer class gets stripped

IL2CPP

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Nov 03, 2015

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Version/s: 5.2.2p1

1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more

0
votes
Fixed

[Android/IL2CPP] Crash when large value-type used as a param with generi...

Android

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Aug 19, 2015

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Version/s: 5.2.0f1

App built from A* example scene crashes instantly on run if built with IL2CPP Read more

0
votes
Fixed

Colors in gradients and color pickers show different colors when Linear ...

IMGUI

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Oct 08, 2015

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Version/s: 5.3.0b1

Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more

0
votes
Duplicate

[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more

0
votes
Fixed

[ETC split] Compress using ETC1 only works when Texture Compression is s...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an e... Read more

0
votes
Fixed

[Android]Apk building process fails when project has plugins and path ha...

Android

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Nov 11, 2015

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Version/s: 5.2.2f1

To reproduce:1) Put attached project into folder with special character (for example, 'c#')2) Open attached project3) Build for Andr... Read more

2
votes
Fixed

SocketException is thrown when creating a Socket with IPv6 AddressFamily...

Networking

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Oct 30, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Notice SocketException in console:SocketException: An a... Read more

0
votes
By Design

Profiler window is unresponsive after selecting a sample that contains a...

Profiling

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce:1) open the project2) open profiler3) turn on: "Deep Profile", "Profile Editor" and "Record"4) Click "BugReport/O... Read more

1
votes
Fixed

[GI] Realtime GI periodic perf spikes, regression since 5.3.0

Global Illumination

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more

0
votes
Fixed

[Compute] Multiple internal errors when compiling shader

Shaders

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Aug 12, 2015

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Version/s: 5.1.2p3

Steps to reproduce: 1. Open attached project2. In console, notice multiple internal errors when compiling shader Compared to 5.0.4f1... Read more

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