Search Issue Tracker
Nested prefab instance is not refreshed in the Hierarchy when a child pr...
How to reproduce:1. Open attached project "case_1132278-ScriptedImporterNestedPrefabProblem" and scene "SampleScene"2. Select the "C... Read more
[CPU PLM] Correlation artifacts when using semi-transparent surfaces
In Enter the Room (Y3) there is severe artifacts around the window frame, from bounce off the translucent curtain. Bake Enter the Ro... Read more
[ProBuilder] Inverted normals are formed when using bezel function on Po...
Reproduction steps:1. Create a new Project and install ProBuilder Package2. Open ProBuilder Window at Toolbar -> Tools -> ProB... Read more
Maximizing Scene View throws errors when having a docked custom EditorWi...
How to reproduce:1. Open the user-submitted project ("BugRepro.zip")2. Click on Test/Window and dock its Window3. Maximize and Minim... Read more
Building our version of MessagePack support for WebGL results in Templat...
To reproduce:1) Open attached project and scene2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reproduced ... Read more
[MacOS] Crash at pthread_mutex_lock when turning off JoyCon controller h...
To reproduce:1. Open users attached project "JoyconLibCrashBug.zip"2. Connect JoyCons to iMac with Bluetooth observe as the little l... Read more
ToolbarSearchField has missing search icon when clicked and setting its ...
How to reproduce:1. Open the attached project "case_1117293-ToolbarSearchFieldIssue"2. Open the custom Editor Window by going to Win... Read more
[iOS] Built Player fails to connect to Profiler when using iPhone XR, iP...
To reproduce: 1. Start Unity and open and create a New Project2. Switch Platform to iOS3. Press File > Build Settings...4. Check ... Read more
[2019.2][macOS] Profiler window goes under the Unity Editor when trying ...
To reproduce: 1. Start Unity and open and create a New Project2. Open Profiler and if it is Docked then Un-Dock it and leave it atop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes