Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a6
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1132278
Regression
No
Nested prefab instance is not refreshed in the Hierarchy when a child prefab is modified by a ScriptedImporter
How to reproduce:
1. Open attached project "case_1132278-ScriptedImporterNestedPrefabProblem" and scene "SampleScene"
2. Select the "Content" prefab In the Project Window
3. Press "Open" in the "Content" prefab's Inspector (top right)
4. In the opened text file change the text "Before" to "After" and save it
5. Inspect the "Parent" GameObject's child "Content" in the Hierarchy Window
Expected result: the "Content" child GameObject in the Hierarchy has the field updated to "After" as does its prefab
Actual result: a manual reimport of the "Parent" prefab is required to see the changes of the "Content" child GameObject in the Hierarchy
Reproducible with: 2018.3.7f1, 2019.1.0b6, 2019.2.0a5
Not reproducible with: 2019.2.0a6, 2019.2.0a7
Could not test with: 2018.3.0a5 and older (no nested prefabs)
Note: if the updated prefab instance in the Hierarchy is not nested, as is the case with the "Content" GameObject which does not have a parent, it is updated without requiring a manual reimport of the prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment