Search Issue Tracker
Fixed in 4.3.0-preview.4
Votes
0
Found in [Package]
4.0.2
Issue ID
1132509
Regression
No
[ProBuilder] Inverted normals are formed when using bezel function on Poly Shape mesh's edges
Reproduction steps:
1. Create a new Project and install ProBuilder Package
2. Open ProBuilder Window at Toolbar -> Tools -> ProBuilder
3. Create a Poly Shape with a complex shape
4. With Edge Selection tool, select several edges on the Poly Shape
5. Inside ProBuilder Window, Bevel the edges
Expected: All the new faces will have correct normals
Actual: Some of the new faces have incorrect normals
Reproduces on: Unity Versions 2018.3.8f1, 2019.1.0b6, 2019.2.0a7 and Package Version 4.0.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 4.3.0-preview.4):
https://github.com/Unity-Technologies/com.unity.probuilder/tree/editor/fix-inverted-bevel-normals