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Neverending import loop and `Integrate failed on Write Lighting Data job...
Steps to repro: 1. Open the attached project and 'Market' scene;2. Drag and drop scene 'SecurityRoom' from the Project folder (Asset... Read more
Lightmap disappears from a GameObject when generating lights in the othe...
Reproduction steps:1. Open the attached project "case_1362344.zip"2. Open the "SampleScene" Scene3. Duplicate this Scene4. Open the ... Read more
Texture exposure changes when Texture Type is set to Lightmap in the Tex...
How to reproduce:1. Set Color Space = Linear (Project Settings > Player).2. Import any EXR image.3. In TextureImporter, Change Te... Read more
Failed writing Precomp Packed Geometry file with a terrain that has low ...
Reproduction steps:1. Open project attached.2. Load scene "Scene"3. Open Lighting window.4. Press build. Expected result: Lighting w... Read more
[Backport] [UI Toolkit] Child Label of Visual Element gets height set to...
Reproduction steps:1. Open the user attached project2. Open "UI/SpacesControlsUI" in UI Builder3. Enable Preview4. Hover over the bo... Read more
[Backport] [UI Toolkit] MouseEnterEvent/MouseOutEvent is called repeated...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Mouse over the Button4. Inspect ... Read more
[Backport] InvalidOperationException gets thrown in the Console when usi...
How to reproduce:1. Open the attached '1336180.zip' project2. Open the 'Test' Scene3. Enter the Play mode4. Observe the Console Expe... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce:1. Open the user's attached “New Unity Project (1).zip” project2. Open the “SampleScene” Scene3. Switch platform to... Read more
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce:1. Open the attached project2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...
Reproduction steps:1. Open the attached 'GetIndexBuffer' project2. Open the 'SampleScene'3. Observe the 'Assets\Body mesh.fbx' model... Read more
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