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An app with a 360-degree video and enabled Gear VR does not move smoothl...
Reproduction steps:1. Open the attached project;2. Enable VR and set to Oculus in Player Settings;3. Build the scene "Main" on a dev... Read more
NavMesh is generated differently depending on the world position of the ...
To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip)2. Open the "NavmeshRepro" scene3. Open Navigation window4. ... Read more
[WebGL] IL2CPP crash: 'INFO:root:Checking JS engine ['...\node.exe','--s...
To reproduce:1. Open project2. Build scene for WebGL Expected: scene will be built without any errorsActual: IL2CPP.exe crashes, an ... Read more
[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...
1. What happenedEditor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from ... Read more
[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...
Systems with sub emitters set to inherit "everything" now will also inherit lifetime.This is an issue particularly with death sub em... Read more
[Regression][MemoryLeak] Mesh memory increases when reenabling images un...
To reproduce:1. Open project attached by QA2. Make sure that "test_scene" is opened3. Hit play and inspect profiler (focused on the ... Read more
[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...
Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity2) Make sure BuildSystem is set to Gradl... Read more
Event System does not trigger if Canvas Render mode is set to "Screen Sp...
How to reproduce:1. Open attached project2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)3... Read more
MonoDevelop throws errors when being attached to Unity projects with .NE...
Reproduction steps:1) Create or open already existing project2) Switch your code editor to MonoDevelop3) Change project Scripting Ru... Read more
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. Repro steps: 1. open attahced project (it's an asset store packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used