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Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
The Unity Project from the asset store called Republique crashes
The Unity Project from the asset store called Republique crashes This is a regression. The project doesn't crash in 5.6.1 or 2017.1.... Read more
[UWP] Misleading error message when trying to build&run on Windows Phone...
Steps to reproduce:1. Create a new project/Open any Unity project2. Open build settings3. Build and run on Windows Phone (disconnect... Read more
Creating a script with the same name as any of the Game Object Component...
To reproduce:1) Create a new project2) Select any Game Object in the Scene3) Press on "Add Component" Button4) Through the context m... Read more
Shift key is not producing KeyDown & KeyUp events
Steps to reproduce:1. Open user attached project (ShiftBugExample)2. Create a Text game object (Game Object > UI > Text)3. Att... Read more
NavMesh selected slider changes when Voxel Size warnings appear or disap...
To reproduce:1. Open my attached project2. Go to Window > Navigation3. In Opened Navigation window, go to Bake tab and click Adva... Read more
Default Camera game object uses deprecated 'GUI Layer' component
1. What happenedGUI Layer component looks like became deprecated as of 2017.2, but our default Camera uses it. 2. How we can reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor