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Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more
Text in a TextField does not get selected when calling TextField.Focus a...
How to reproduce:1. Open attached project ("TextFieldBug.zip")2. Go to Window > TextField BUG to open TestEditorWindow3. Press bu... Read more
[SRP] [HDRP] Foggy/Blurry effect in the scene when using HDRP template p...
Steps to reproduce: 1) Open Hub and create a new project with HDRP templateNote: Make sure project is using 4.1.0 and later package ... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce:1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project2. Enter Play Mode3. If the Editor does not ... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more
Crash when copying and moving prefab Game Object
How to reproduce:1. Open the attached project2. Open the "Terrain.unity" scene3. Copy "Max_Tocus" Game Object4. Paste and move the G... Read more
Malformed .fbx mesh causing extremely large UV Metrics
How to reproduce:1. Open attached project "MeshMetrics.zip"2. In Project window, find and select a mesh named "103" a child of "lian... Read more
Straight horizontal or vertical quads with zero height or width are not ...
To reproduce:1. Open user's attached project ("shaderVertexDeformBug_compressed")2. Open scene "zeroSizeMeshBug"3. In Hierarchy wind... Read more
Unity allows to set color of the deleted gradient marker
Steps to reproduce:1. Open attached project2. Press on the particle system3. In the Inspector double-click "Start Color" to bring up... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce:1. Open Project "Asset Bundles Issue WebGL"2. Build Asset Bundles for WebGL and StandaloneWindows643. Check folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open