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[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of fi... Read more
[VFX graph] Material can be dragged and dropped onto VFX graph asset in ...
Repro steps:1. Create a new VFX graph asset2. Open it and give it a "lit mesh" output, save3. Drag the VFX graph asset into the scen... Read more
SRP Batcher sets the correct buffer for the first Draw call in the seque...
How to reproduce:1. Open the attached project named "Case_1235425"2. Open the SampleScene3. Enter Play mode4. Move the camera around... Read more
Skybox does not adjust according to the custom Camera.projectionMatrix w...
How to reproduce:1. Open the attached project "1250032.zip"2. Open the "Test" Scene3. Enter PlayMode Expected result: Skybox adjusts... Read more
Temp/Package files are added to VCS after installing any package and hav...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and submit the initial pro... Read more
UnityEngine.UI.Selectable -> IndexOutOfRangeException: Index was outside...
Original Issue link ---- Hello,I randomly get an error saying I need to rebuild the bolt unit options. And after that I get a bunch ... Read more
Attaching Microsoft Keyboard with fingerprint reader crashes unity
see title, not much more to go on, don't have the device ourselves -repro:--create new project--import input system package--attach ... Read more
[Profiling] Raw Hierarchy mode showing Hierarchy mode data in the profiler
Hierarchy and Raw Hierarchy mode are showing the same data. Steps to repro:1. Create a new project.2. Windows > Analysis > Pro... Read more
ParticleSystemRenderer BakeTrailsMesh produces a trail mesh with additio...
How to reproduce:1. Open attached project "particlebake.zip" and scene "SampleScene"2. In Hierarchy window, select "Particle System"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closing a Sub Scene with DynamicBuffer to MetaChunkEntity in Play mode
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled
- Missing VisionOS "Target minimum VisionOS Version" Field in the Project Settings window
- External Script Editor preference resets to last set IDE when switching Unity Editor versions