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Editor and Standalone Game view stuttering
Reproduction steps for Editor: 1. Open "MinimalRepro.zip" project 2. Enter Play mode 3. See that the game is stuttering 4. Double L... Read more
Transparent Shadergraph breaks Selection Highlight
Repro steps: 1. In a project, create a new shadergraph asset. 2. Change surface setting from 'opaque' to 'transparent'. 3. Save asse... Read more
OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps: 1. Open user attached project "OnSceneGUINotCalled" 2. Open scene "SampleScene" 3. Select "Test Object" in the Hierarch... Read more
Entering a BlendTree node creates DefaultAvatar(Clone)AnimatorPreview GO...
When you double-click on a BlendTree node in an Animator controller, a "DefaultAvatar(Clone)AnimatorPreview" GO is created in the Hi... Read more
Tile Asset icons in Project window are dark when project is created usin...
How to reproduce: 1. Open the attached project (created using the Lightweight RP template) 2. Open the Tile Palette window 3. Create... Read more
[Unity HUB] Deleting the ProjectSettings folder makes the HUB not open t...
We were having troubles with Collab being too slow, and someone from that tema suggested to delete the ProjectSettings and Library f... Read more
[HDRP] 2018.1 : NullReferenceException thrown from HDReflectionProbeEdit...
Steps to reproduce: - Create a new project that includes HDRP with Unity 2018.1 (either using HDRP template, 2018.1 branch of the r... Read more
[2D] [Pixel Perfect Camera] GPU performance warning when using the 2D Pi...
Repro Steps: - download the project and open the scene - Press Play and notice the this warning: Tiled GPU perf. warning: RenderText... Read more
[Shadergraph] Texture nodes only preview the RGB channels
How to reproduce: 1. Open the attached Project 2. Open the "Bug Shader" Shadergraph 3. Observe the Texture node preview Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion