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[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more
[WebGL] repeat script errors running build from remote web server
-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more
[UWP] Sound loading using WWW fails
Reproduction steps: 1. Build & run the attached project (WWWScene_assets scene)2. Press Mouse button 2 to load sound3. Press "Pl... Read more
Nested canvas has wrong values when instantiated from a prefab during ru...
Creating a nasted canvas prefab and instantiating the prefab during runtime produces wrong values of the canvas when changing the pa... Read more
“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal
The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings ... Read more
[OSX][GLLEGACY] OS X Player crashes in a multi display environment
The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the gr... Read more
Profiler: Network Operations won't clear
To reproduce:1. Open repro738999.zip project (Repro project for the bug is attached separately in an edit further down in the bug re... Read more
Escape button doesn't close "Open project" dialog
Reproduction steps: 1. Open any project in the editor2. Go to "Open Project" dialog (File -> Open Project)3. Press Esc button4. N... Read more
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more
[Editor] NullReferenceException is shown after double-clicking on Terrai...
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used