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[2D] NullReferenceException on enabling Custom Range property from Sprit...
Editor throws NullReferenceException on enabling Custom Range property from Sprite Mask for the first time. Steps to Reproduce:1. Cr... Read more
[iOS] [Support] Crash on UnityPreload Thread in Unpack5554Colour
How to reproduce:1. Download the project "sniper2_game__case.zip" from the link down below2. Got to Project Settings-> Editor and... Read more
[Linux] [Bug Reporter] Logs are not located and sent in a bug report if ...
To reproduce:1) Have XDG_CONFIG_HOME redefined2) Create a new project3) Report a bug Expected: Logs are sent with the reportActual: ... Read more
Debugging symbols disappear when "Managed Stripping Level" is set to 'Me...
Reproduction steps: 1. Open "1142732" project2. Open Player Settings3. Change "Managed Stripping Level" to 'Medium' or 'High'4. Buil... Read more
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...
How to reproduce:1. Open the project in the attached "20190410_bug_minimal.zip"2. Make sure OpenGLCore is on top of graphics API lis... Read more
Additively loading a scene with a different skybox overrides the ambient...
Steps to reproduce: 1. Download and open the attached project2. Open SceneA, generate the lighting, and save3. Open SceneB, generate... Read more
Timeline Post-playback state is ignored when Timeline is in preview duri...
Steps to reproduce:1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip"2. Open Timeline3. Select "Timeline" o... Read more
[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS platform and build3. Open Xcode4. ... Read more
[Android] Frequently changing the vSyncCount causes a black screen flicker
Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Observe the flickering Expected result: changin... Read more
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce:1. Open the attached "case_1143401-KinematicChildBug" project2. Open "SampleScene"3. Open the Physics Debug window ... Read more
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