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Trying to export MINI Unified directory asset freezes Editor
Reproduction steps: 1. Open the attached project "ExportPackage.zip"; 2. Go to Assets -> Export Package. Actual results: the Editor... Read more
[UWP] Network DLL triggers an Exception in UWP IL2CPP build when dealing...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project: Scripting Runtime Version .NET 4.X Equi... Read more
InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public releas... Read more
Name of Graphs/Shader window is clipped.
Name of Graphs/Shader window is clipped. Steps to Reproduce. 1. Create a new project 2. Window > Package Manager > All > Shader Gra... Read more
'[2017.x] Holding Undo on prefab with UI components crashes editor
Steps to reproduce: 1. Create new project 2. Create empty GameObject in hierarchy 3. Add "Rect Transform" component to it 4. Create ... Read more
[Burst] Internal compiler error while processing function `System.Void B...
To reproduce: 1. Download attached project "BurstBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Jobs > Burst Inspe... Read more
Itterating through a list with foreach always generating GCAlloc
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "4"(not numpad) to initiate iteration Expe... Read more
[TextMeshPro] 3d text throws error and doesn't render when script compon...
TextMeshPro 3d text throws error and doesn't render when script component is reset via cogwheel. Refer the video attached Steps to ... Read more
[Shader] Texture input field of blackboard in shader graph is clipped
Texture input field of blackboard in shader graph is clipped. Even default text "None (Texture)" or selected texture name is clipped... Read more
[Android] NetworkTransport doesn't clear queue from QoSType.StateUpdate
Steps to reproduce: 1. Open user attached "irlDAndroid" project 2. Build and install to your android device 3. Open user attached "i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened