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LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput....
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput.Gloss. LightingBlinnPhong takes SurfaceOutput.Gloss into acc... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project2. Build to iOS with IL2CPP3. Some component will return null value in console Note: no repro with mono and ... Read more
CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Select the gameobject Canvas/Image4. Switch Inspector to Debug m... Read more
[iOS] Using RGB ASTC 8x8 textures causes a crash on startup
To Reproduce: 1. Build and deploy the attached project: With Metal the app crashes on start (https://ono.unity3d.com/_admin/gists/CT... Read more
Undoing animation doesn't have visible results in the scene view
How to reproduce:1. Open the attached project2. Open test scene3. Open animation4. Record animation and make edit by moving one part... Read more
Small terrain cause collisions, despite being flat
Steps to reproduce: 1. Open attached project ("TerrainCollisionBug.zip")2. Open scene "Default" and run it3. Notice how sphere jumps... Read more
MovePosition() isn't interpolated
Steps to reproduce: 1. Open attached project ("Interpolate.zip")2. Open scene PhysicsInterpolationBug3. Notice that scene has two cu... Read more
[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...
To Reproduce: 1. Open the attached project and change platform to iOS.2. Add of the textures in the project to a plane (make sure th... Read more
Input.gyro.attitude doesn't output data from OrientationSensor
To reproduce:1. Build attached project2. Deploy solution to device3. Notice that Input.gyro.attitude doesn't output data from Orient... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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