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[Android] AndroidJavaProxy crashes when invoking a method without arguments
AndroidJavaProxy crashes when a method that has no arguments is invoked from Java VM. This issue is only reproducible when "Developm... Read more
[DX9] UI Text is blurry
How to reproduce:1. Open the attached project2. Open BugScene scene3. Set auto graphics API in player settings to DX94. Notice how b... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps:1) Open the project2) Build the Inspir3d scene in it3) On the browser open up console and notice lines:Progress = 0Unity... Read more
[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more
[TrailRenderer] Editor crashes when instantiating a particle system from...
Steps to reproduce: 1. Open attached project2. Open and play 'Tower_AI' scene3. Open scene view and move one of the cubes closer to ... Read more
[WSA][UWP] Can't change supported orientations in Visual Studio applicat...
Can't change supported orientations in Visual Studio application manifest. Repro steps:1. Create empty project;2. In "player setting... Read more
Empty Scrollbar causes crash when trying to move it
Repro steps:1) Import my attached unitypackage and open scene in my package2) Play and try dragging the text in Game window3) Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing