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0
votes
By Design

[WebGL][Build] DestroyImmediate causes crash

WebGL

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Oct 12, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open and build the project2) Run the build and click the Destroy button in it3) Notice the crash Read more

0
votes
Fixed

[SyncVar] Script with variable of type Foo which has SyncVar attribute a...

Networking

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Oct 13, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project "SyncVarCrash.zip"2. Open NewBehaviourScript.cs3. Add [SyncVar] attribute to variable "... Read more

2
votes
Won't Fix

EditorGUIUtility.labelWidth inconsistent between Layout and Repaint passes

IMGUI

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Oct 12, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Select "Inspector Helper" in hierarchy4. Resize inspector of "Ins... Read more

2
votes
Fixed

Animator.Play() for animator w/ no default motion will flash objects ini...

Animation

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Oct 01, 2015

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Version/s: 5.2.1p2

Steps to reproduce:1. Download and open attached project "AnimationTest.zip"2. Open scene "animationtest" and play it3. Clicking wit... Read more

0
votes
Fixed

Full resolution windowed player on multiscreen setup is placed between m...

Deployment Management

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Oct 12, 2015

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Version/s: 5.3.0b2

To reproduce:1. Open attached project2. Build and run windows standalone3. Select full resolution for your monitor4. Select windowed... Read more

0
votes
Fixed

5.3.0b2 crashes on Windows when debugging on Visual Studio 2012/2013/201...

Scripting

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Oct 13, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open attached project2. Open 'NewBehaviorScript' with Visual Studio3. Attach Visual Studio to Unity debugger4... Read more

0
votes
Won't Fix

[AO] Disable Ambient Occluion baking for specific objects such as bilboards

Progressive Lightmapper

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Oct 08, 2015

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Version/s: 5.2.1p1

Request from Plarium to implement ability to Disable Ambient Occluion baking for specific objects such as bilboards Read more

1
votes
Duplicate

Upgrading project from 5.0 breaks Event Triggers

UI

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Sep 20, 2015

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Version/s: 5.2.0p1

How to repro from scratch: - in Unity 5.0:- create scene, delete everything add a game object- add an event trigger- add a event typ... Read more

0
votes
Fixed

State Machine Behaviours on Mecanim states persist in the serialization ...

Animation

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Oct 13, 2015

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Version/s: 5.2.1p1

1. Open attached project.2. Open "Bloat" animator controller with Unity editor.3. Notice, that there are no states.4. Open "Bloat" a... Read more

0
votes
Fixed

List in bug reporter doesn't hide after tabing out of the title or click...

Bugreporter

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Oct 11, 2015

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Version/s: 5.3.0b2

How to reproduce:1. Open Unity2. Create a bug report (Help > Report a Bug)3. Write something to the title, when list of related e... Read more