Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1p1
Issue ID
735656
Regression
No
State Machine Behaviours on Mecanim states persist in the serialization of controllers after the states have been deleted
1. Open attached project.
2. Open "Bloat" animator controller with Unity editor.
3. Notice, that there are no states.
4. Open "Bloat" animator controller with text editor.
5.:
Actual result: There is a MonoBehaviour entry (ID 11461728) and its members still serialized.
Expected result: This entry shouldn't be there, because state is deleted.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment