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Gfx.WaitForPresent huge slow down when using GSync/Freesync in windowed ...
When using a Gsyn/Freesync monitor with unity and in windowed mode on Windows 10 a huge drop in framerate can occure, causing the fr... Read more
Sprite Atlas crash when packing using Crunch compression (out of memory ...
[2D] Sprite Atlas crash when packing using Crunch compression Steps to repro: 1. open attached project 2. add folder with sprites f... Read more
WPF app begins to consume GPU 47% and CPU 26% after hiding UnityPlayer
Reproduction steps: 1. Download user's project and open "Framework.sln" in Visual Studio 2. Change Win32WinodwHost Path (Unity3DInWP... Read more
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce: 1) Open attached project and scene 2) Have profiler ready 3) Play the scene Expected: Same performance by both OS'es ... Read more
[IL2CPP] Runtime for System.Diagnostics.Process is not implemented which...
Steps to reproduce: 1. Open user attached project 2. Build and run 3. Observe an exception when 'Process' is called Reproduced on:... Read more
[iOS][.NET4.6] Exception in System.Reflection.MonoProperty::StaticGetter...
To reproduce: 1. Open project 2. Make sure that Scripting runtime is set to .NET 4.6 3. Build and run on iOS device Expected: proje... Read more
[UI] CanvasGroup Interactable field value is not applied on element crea...
To reproduce: 1. Open any project 2. Create a UI panel named "GroupParent" and add CanvasGroup component 3. Uncheck the CanvasGroup ... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps: 1. Download user's project and open in Unity 2. Go to Edit -> Project Settings -> Graphics 3. Set Scriptable Ren... Read more
Memory leak when remotely profiling
To reproduce: 1) Create a new project on Windows 2) Build it for a Standalone platform as a development build 3) Launch it on a diff... Read more
[Mixed Reality] Controllers are never detected when launching with Mixed...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build the project. 3. Make sure you have the Portal c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object