Search Issue Tracker
Duplicate
Votes
2
Found in
2018.2.0b2
Issue ID
1035572
Regression
No
Sprite Atlas crash when packing using Crunch compression (out of memory using crunch compression)
[2D] Sprite Atlas crash when packing using Crunch compression
Steps to repro:
1. open attached project
2. add folder with sprites folder (e.g. Food_Icons) to New Sprite Atlas objects for packing
3. check override for PC, Mac, Linux standalone and choose RGB Crunched DXT1
4. click play to pack the atlas
Editor crashes while packing sprite atlas
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1058281