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[DX11] LWRP not rendering hair in DX11 player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use DX11 Editor4. Make DX11 P... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce:1. Open attached project "Case_1111328_repro.zip"2. Open "123" scene3. Enter Play Mode4. Open Scene Window5. Observ... Read more
[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...
How to reproduce:1. Create a timeline playable asset.2. Create a new scene and add a new Playable Director referencing your playable... Read more
[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is ...
How to reproduce:1. Create a new project2. Add the LWRP package to the project3. Change your Graphics API to OpenGL4. Add the LWRP R... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step:1. Open repro project, hit play2. Observe console about error sayin... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more
Text in a TextField does not get selected when calling TextField.Focus a...
How to reproduce:1. Open attached project ("TextFieldBug.zip")2. Go to Window > TextField BUG to open TestEditorWindow3. Press bu... Read more
[SRP] [HDRP] Foggy/Blurry effect in the scene when using HDRP template p...
Steps to reproduce: 1) Open Hub and create a new project with HDRP templateNote: Make sure project is using 4.1.0 and later package ... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce:1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project2. Enter Play Mode3. If the Editor does not ... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode