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5
votes
Fixed

Nested Canvas Layouts Break on Play Mode / Reloading Unity

UI

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Sep 24, 2015

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Version/s: 5.2.1f1

How to reproduce: 1. Open attached project2. Open scene Test.unity3. Resize the canvases so they appear as in the screenshot4. Play ... Read more

1
votes
Fixed

Crash with "Animator.Update" within "StateMachineBehaviour.OnStateEnter"

Animation

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Sep 25, 2015

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Version/s: 5.2.0p1

Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Play the scene.4. Select "Main Camera" game object in hierarchy... Read more

0
votes
Fixed

Text input is not affected by InputField properties if it is set through...

UI

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Sep 24, 2015

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Version/s: 5.3.0a5

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Open script "test.cs"4. Notice that it sets text value to string... Read more

0
votes
Fixed

[VR] RenderTexture size keeps its highest value it had when changing Ren...

VR

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Jul 29, 2015

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Version/s: 5.1.2f1

To reproduce:1.Open attached project.2.Open and play "Scene.VR Bugs" scene.3.Press "Space" key in keyboard, settings panel should ap... Read more

0
votes
Fixed

[WebGL] Audio Clip length and sample count are both returned as 0 when u...

WebGL

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Sep 24, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Open Console tab, see all three (WWW.audioClip, WWW.GetA... Read more

0
votes
Fixed

Built project doesn't show correctly encoded Japanese letters in player ...

Deployment Management

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Dec 19, 2012

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Version/s: 4.0.0f7

To reproduce:1.Open attached project, check Input settings, notice input tabs named in Japanese letters .2.Build and run project.3.C... Read more

2
votes
Won't Fix

[iOS][monoAttempting to JIT compile method 'System.Linq.OrderedEnumerabl...

iOS

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Sep 25, 2015

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Version/s: 5.2.1f1

How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Build to iOS and run- Note the error in the console: ExecutionEn... Read more

0
votes
Fixed

Increased texture memory usage on LoadRawTextureData

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.1p1

If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more

0
votes
Won't Fix

MD saves breakpoints on absolute paths

CodeEditors

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Sep 25, 2015

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Version/s: 5.3.0a5

-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -rep... Read more

0
votes
Fixed

[Canvas] Images change their position and rotation after disabling and e...

UI

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Sep 24, 2015

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Version/s: 5.2.0p1

Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more