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Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory
How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more
[.NET 4.6] ' WebSocket: ws_0 - IOException during handshake' errors appe...
Steps to reproduce:1) Open the latest attached project (Firebase_NET.zip).2) Open 'GameScene'.3) Enter play mode. Errors start appea... Read more
GZipStream not reading correctly from stream if Flush() is called
Reproduction steps:1. Open an attached project on 5.6.0f32. Press play3. Observe the console output, first log is bytes written to s... Read more
Unity crashes in <GetScriptCompilationDefines>, when trying to build the...
Reproduction steps:1. Open the attached project;2. Build the scene "ARtest01" on Android or Standalone platform; Actual result: Unit... Read more
[Auto] Creating a new scene in project window affects the lighting setti...
Creating a new scene using Project window (instead of File -> New Scene) changes Auto mode toggle button and affects the lighting... Read more
UI.Dropdown reacts to right mouse click
To reproduce:1. Open a new Unity project2. Create UI --> Dropdown3. Go into Play Mode4. Right click on the Dropdown bar Expected ... Read more
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce:1. Download 919439 repro.zip2. Build Lightmaps for all 5 scenes in the project3. Build to iOS or Standalone (OSX/... Read more
Shader compiler strips/munges code it shouldn't, breaking parallax effec...
Please find the repro project in comment Steps:1. Open the repro scene2. Open shader "MegaSplat_Example_Mesh" and go to line 2039. M... Read more
Animation breaks when fbx scale is different from reference
Reproduction steps:1. Open the attached project (MOBUImportPb.7z.zip).2. Hit play and see that animation running fine.3. In "Project... Read more
A synced variable, changed by passing it to a function with parameter re...
To reproduce: 1. Open the project, attached by tester (syncVarRef.zip)2. Build the project for standalone3. Launch the build as host... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used