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[Animation] Object reference cannot be animated using AnimationUtility.S...
To reproduce: 1. Open project 2. Play 'demo' scene 3. Select 'Test reference' gameobject Expected: 'Test reference' game object sho... Read more
LastIndexOf() returns different values when called for an empty List<> f...
How to reproduce: 1. Open attached "repo_1030883" project in Unity 2. Enter Play mode 3. Inspect the console 4. Open attached "testt... Read more
Freeze when setting RectTransform.anchorMax to a high value via script
How to reproduce: 1. Open the "AnchorMax_Freeze.zip" project 2. Open the "Car" scene 3. Press Play Actual result: Unity freezes Re... Read more
[Graphics Emulation] Emulation settings are not being saved
It is an very annoying issue (UX) that the graphics emulating settings are not being saved per project. It resets back to default ev... Read more
[VCS] Provider.Delete doesn't mark folder content for delete until edito...
Steps to reproduce: 1. Setup VCS perforce 2. Open attached projecti in workspace and push it to repo 3. In top menu, click Test > P... Read more
Rigidbody.MovePosition with Continuous collision detection performs slow...
To reproduce: 1. Open the QA's attached project 2. Play the scene 3. Observe the PhysicsUpdate.physicsfixedupdate method in the prof... Read more
Progressive Lightmapper crashes while Preparing bake
How to reproduce: 1. Open user-submitted project (LightmapCrashTest.zip) 2. Open scene "TestCrash.unity" 3. Bake Lightmap using Prog... Read more
WheelCollider.GetGroundHit causes crash at Scripting::ScriptingWrapperFo...
How to reproduce: 1. Open the "ScriptWrapper_Crash.zip" project 2. Open the "Car" scene 3. Press Play Actual result: Unity crashes.... Read more
HideInHierarchy flag objects can not build into assetbundle
How to reproduce: 1. Open the attached project 2. Click Tools/Add Sub Asset 3. Click Tools/Build Assetbundle 4. Open the "Demo" scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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