Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.3.6f1
Issue ID
1129708
Regression
No
[IL2CPP][UWP][Xbox Live] IL2CPP builds sometimes return Null String values on UWP with Xbox Live Connected storage
Steps to reproduce:
1. Open user attached project
2. Set up project in Dev Center on Microsoft Xbox Live Creators Program and set up test envioroment. Assign MSA for testing
3. Build project and build in Visual Studios
4. When the game loads, click the red button on the top right.
5. Observe the error:
ArgumentException: Value does not fall within the expected range.
> Windows.Gaming.XboxLive.Storage.GameSaveProvider.GetForUserAsync
...
(If the error does not appear, relaunch the game and sign in again until it shows up)
Expected result: IL2CPP UWP builds should not return Null String values with Xbox Live Connected storage
Reproduced in: 2019.2.0a8, 2018.3.6f1 on IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Resolution Note (2019.3.X):
This is not a bug in Unity or IL2CPP, but rather C# code in the game. See this thread for more information: https://forum.unity.com/threads/uwp-xbox-live-creators-cloud-save-connected-storage-issue.655441/