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[Standard Assets] Toon Shading materials with outline are broken in 1.1.1
Steps to reproduce: 1. Open any Unity project 2. Import "Effects" package from standard assets and select "Toon Shading" folder (1.1... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
The project which build for WebGL, doesn't load second scene
When the project is built for WebGL, the Meniu window is shown up. When you press the button "Start Game", a new window shows up for... Read more
RMB click in 'Project' window causes slow memory leak
To reproduce: 1. Open activity monitor 2. Create new project 3. Click RMB and in assets folder(project window) and hold 'option' ke... Read more
Occlusion Culling doesn't work for additively loaded scene if original s...
Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...
Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more
Second client crashes when trying to add an Instance of a custom object ...
Steps to reproduce: 1. Download and open the attached project 2. Build for Windows Standalone 3. Press "Play" in the editor 4. Run t... Read more
Selecting game object in the hierarchy after adding Text component via s...
Steps to reproduce: 1. Open attached project "componenttest.zip" 2. Open "1" scene 3. Enter play mode - Object is created via script... Read more
[Daydream] Camera.stereoMirrorMode = true causes visual glitching
How to reproduce: 1. Open user's attached project 2. Build 'demo' scene to Daydream compatible device 3. Move the view around 4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11