Search Issue Tracker
By Design
Votes
0
Found in
5.4.1f1
Issue ID
853076
Regression
No
The project which build for WebGL, doesn't load second scene
When the project is built for WebGL, the Meniu window is shown up. When you press the button "Start Game", a new window shows up for a second and backs to Meniu window (WebGL.gif). The project in Editor (Play mode), works correctly (Editor.gif). Also, when the project build for PC, everything works correctly too (PC.gif).
Reproduction steps:
1. Open the folder "builds" in the attached file;
2. Open the folder "galaxy_pac_man_Data";
3. Play index.html in a browser;
4. Press the button "Start Game";
Actual result: the new window shows up for a second and backs to Meniu window.
Expected result: after pressed "Start Game", the new window should load.
Reproduced with: 5.4.1f1, 5.5.0b11, 5.6.0a3.
I couldn't reproduce it with older versions because the error "The browser could not allocate enough memory for the WebGL content" is shown up which was fixed in 5.5.0 version.
Resolved as By Design because the user used not weighty condition (if (!playerAudio.isPlaying)) which backs to the menu window.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
tdvance
Dec 29, 2016 17:44
Could you explain the resolution so us readers can understand what to do about it? I have a very similar problem splash screen loads, and it stays there through multiple scene loads, even though the Firefox log window shows the scenes being loaded.