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[Android] Increased frametime on GLES3 compared to Unity4
How to reproduce:1. Open attached project 'u4_vs_u5_perf_disparity.zip'2. Build to device3. Inspect logcat for frame time messages E... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/main.unity scene3. Build and Run4. Left click in the build ... Read more
The web browser reports js error when running webgl with "Use pre-built ...
Steps to reproduce:1. Open attached project "WebLG-Sockets.zip"2. Build and run for WebGL with "Development build" and "Use Pre-buil... Read more
[iOS] Crash in IL2CPP or Mono when calling a generic method from a gener...
Reproduction steps:1. Open the attached project.2. Open the "scene" scene.2. Remove and attach the "Sample" script from the "GameObj... Read more
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import Changing colorspace causes assert in the console 1. Open pr... Read more
[Android] Gunzipped archives in StreamingAssets are forcefully extracted...
To reproduce: 1. Download and open attached "test_android.zip" project.2. Go to Build Settings and build the apk.3. Extract built ap... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
[Android][GLES][AntiAliasing] application crashes on device if texture u...
How to reproduce:1. Open the attached project2. Make sure that "video_1_mat" texture has Anti-Aliasing set3. Build and run on Androi... Read more
[VideoPlayer] video is stuttering after one H.264 or VP8 video finishes ...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Let first video play till the end4. Click on next ... Read more
[OpenGL][AntiAliasing] Video doesn't play, scene renders some random pla...
How to reproduce:1. Open the attached project2. Open and Play Render Texture scene3. Click on next video (>|) button twice4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow