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[iOS] Materials using Standard Shader are corrupted when using GLES2
To Reproduce: 1. Build and run the attached project with GLES2.2. Observe that all materials are corrupted (it's just using Standart... Read more
FBXs Containing 3DSMax Camera Nodes Cause Unity to Crash When Marked as ...
Tested in: Version 5.3.0b6 (cc2b3bfc4699)Mon, 02 Nov 2015 20:20:45 GMTBranch: 5.3/staging ======= Repro: Import the attached FBX fil... Read more
Generate LightmapUVs Takes an Unreasonably Long Time on Simple Geometry
Attached is a simple ArchViz scene. Optimized, low-poly geometry <36k quads. Hangs the asset importer for over an hour. This is r... Read more
[iOS] Compressed splash screens are much larger with 5.x than 4.6.x
To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode.2. Observe that all splash screens are much ... Read more
Image Effects crash standalone builds on DX10 GPU
Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more
[AW] Curves view is overwriting import
When the AW Curves view is open, import compression settings are ignored.This works properly when AW Dopesheet view is open instead. Read more
[MultiscneneEditing]Call to GetActiveScene() crashes when entering play ...
How to reproduce:1. Open the attached project2. Open the scene3. Enter playmode4. Crash Previous versions also crashed if script was... Read more
[Callbacks] Warn user when calling Render() in OnPrerender() callback (U...
Steps to reproduce: 1. Open attached project "CameraCrash.zip"2. Open scene "sketchSceneTest"3. Run it and Unity will crash Note: co... Read more
[ClothAPI] Missing or invalid properties when accessing them through script
Steps to reproduce: 1. Create new project and script useTethers: FIXED2. Try to access useTethers property through script3. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
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- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character