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Fixed in 5.3.0
Votes
0
Found in
5.3.0f1
Issue ID
743484
Regression
No
[MultiscneneEditing]Call to GetActiveScene() crashes when entering play mode if script uses ExecuteInEditMode
How to reproduce:
1. Open the attached project
2. Open the scene
3. Enter playmode
4. Crash
Previous versions also crashed if script was changed UnityEngine.SceneManagement.SceneManager.GetActiveScene(); to UnityEditor.EditorScenemanager.GetActiveScene();
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