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Fixed in 5.3.0

Votes

0

Found in

5.3.0f1

Issue ID

743484

Regression

No

[MultiscneneEditing]Call to GetActiveScene() crashes when entering play mode if script uses ExecuteInEditMode

Assets Management

-

How to reproduce:
1. Open the attached project
2. Open the scene
3. Enter playmode
4. Crash

Previous versions also crashed if script was changed UnityEngine.SceneManagement.SceneManager.GetActiveScene(); to UnityEditor.EditorScenemanager.GetActiveScene();

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