Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0b6
Issue ID
743449
Regression
Yes
[iOS] Materials using Standard Shader are corrupted when using GLES2
To Reproduce:
1. Build and run the attached project with GLES2.
2. Observe that all materials are corrupted (it's just using Standart Shader)
(see attached screenshot)
Also you'll get these errors whe launching the app:
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
Not reproducible on Gles3 or Metal.
Comments (7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
keiwando
Aug 05, 2016 16:05
5.4.0f2 - it's still not working
rsodre
Jul 27, 2016 01:52
Opened a new issue:
https://feedback.unity3d.com/suggestions/standard-shader-disabled-for-gles-2
rsodre
Jul 27, 2016 01:43
5.3.6, still an issue.
I traced the TEMPORARY code disabling GLES 2.0 back to 5.2.1
myama
Apr 04, 2016 21:40
Still seeing this on 5.3.4f1
darkbaram
Mar 08, 2016 13:13
5.3.3f1 issue still exist.
Nomeasmo
Jan 11, 2016 10:39
5.3.1.p2 issue still exists. Any workaround known? Or fallback version?
niubaisui
Jan 11, 2016 07:48
5.3.1.p1 issue still