Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0b6
Issue ID
743449
Regression
Yes
[iOS] Materials using Standard Shader are corrupted when using GLES2
To Reproduce:
1. Build and run the attached project with GLES2.
2. Observe that all materials are corrupted (it's just using Standart Shader)
(see attached screenshot)
Also you'll get these errors whe launching the app:
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
Not reproducible on Gles3 or Metal.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
keiwando
Aug 05, 2016 16:05
5.4.0f2 - it's still not working
rsodre
Jul 27, 2016 01:52
Opened a new issue:
https://feedback.unity3d.com/suggestions/standard-shader-disabled-for-gles-2
rsodre
Jul 27, 2016 01:43
5.3.6, still an issue.
I traced the TEMPORARY code disabling GLES 2.0 back to 5.2.1
myama
Apr 04, 2016 21:40
Still seeing this on 5.3.4f1
darkbaram
Mar 08, 2016 13:13
5.3.3f1 issue still exist.
Nomeasmo
Jan 11, 2016 10:39
5.3.1.p2 issue still exists. Any workaround known? Or fallback version?
niubaisui
Jan 11, 2016 07:48
5.3.1.p1 issue still