Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
Issue ID
743478
Regression
No
FBXs Containing 3DSMax Camera Nodes Cause Unity to Crash When Marked as Static
Tested in: Version 5.3.0b6 (cc2b3bfc4699)
Mon, 02 Nov 2015 20:20:45 GMT
Branch: 5.3/staging
=======
Repro:
Import the attached FBX file. Bring whole asset into the hierarchy. Mark as 'Static' and apply to children.
=======
Note:
Unity will crash.
=======
Expected:
Everyone should have a lovely time and go about their day.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment