Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
Issue ID
743478
Regression
No
FBXs Containing 3DSMax Camera Nodes Cause Unity to Crash When Marked as Static
Tested in: Version 5.3.0b6 (cc2b3bfc4699)
Mon, 02 Nov 2015 20:20:45 GMT
Branch: 5.3/staging
=======
Repro:
Import the attached FBX file. Bring whole asset into the hierarchy. Mark as 'Static' and apply to children.
=======
Note:
Unity will crash.
=======
Expected:
Everyone should have a lovely time and go about their day.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment