Search Issue Tracker

0
votes
Fixed

[InputField] Image renders on InputField and makes it unselectable

UI

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Repro steps:1) Open the project and TestScene2) Run and try to click on text - notice it is impossible3) Select Canvas -> ImagePo... Read more

0
votes
Fixed

[Animation] Events are called in animation clips that are blended out in...

Animation

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Reproduction steps:1. Open attached "BlendTreeEventBug" project.2. Open and play "Test" scene3. Open the console window - Notice tha... Read more

0
votes
By Design

[ReflectionProbes] Deferred reflection looks different from forward due ...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"3. Change view so that floor... Read more

0
votes
Duplicate

[Emission] Distance mode doesn't stop emitting particles after stopping ...

Shuriken

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Repro steps:1) Open the project and Test scene2) Select Particle system and notice that there is no emission3) Try moving the system... Read more

0
votes
Fixed

Loading asset bundles in the editor does not work

Asset Loading

-

Sep 10, 2015

-

Version/s: 5.2.0f1

To reproduce:1. Open attached project2. In menu select Wooga -> Test -> LoadAssetBundles3. Loading asset bundles in the editor... Read more

0
votes
Fixed

All animation events in a clip get played at once when animator.Play() i...

Animation

-

Sep 10, 2015

-

Version/s: 5.2.0f3

How to reproduce: 1. Open attached project2. Open scene Scene.unity- Scene contains two squares3. Play the scene- Note how one of th... Read more

0
votes
Fixed

Compilation error The type exists in both

Windows Store Apps

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

-

Sep 10, 2015

-

Version/s: 5.3.0a3

To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more

3
votes
Postponed

IL2CPP crashes when using SmtpClient

IL2CPP

-

Sep 10, 2015

-

Version/s: 5.2.0f3

How to reproduce: 1. Open a new project2. Import the attached script (SendMail.cs)3. In the Player Settings set the Api Compatibilit... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.