Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
3
Found in
5.6.1p1
Issue ID
924562
Regression
No
[Windows][Video Player] Video Clip is not played when loading it from an Asset Bundle
1. Open users attached "MoviePlayerTest_Project"
2. Go to custom "Build" menu item --> "Asset Bundles"
3. Open "VideoPlay" script, observe that the video should be played trough Asset Bundle when scene is started
4. Open "Start" scene and enter playmode
Expected result: Video is played
Actual result: "WindowsVideoMedia error 0xc00d36c3 while reading archive..." error is produced and Video is not played
Note - Only reproducible on Windows, could not reproduce the issue on macOS
Reproducible with - 2017.2.0b1, 2017.1.0f1, 5.6.2p1
Fixed in - 2018.1.0a2, 2017.3.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
fakeunityuser2
Nov 15, 2017 11:43
It is stated that this is "Fixed in future release". In what version we can expect a fix?