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[OverlapArea] Collider isn't detected in some positions
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Select "GameObject" in hierarchy and notice that its Y position ... Read more
[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro--build and run attached project in webgl--walk around in the 1st level--NO... Read more
NetworkLobbyManager minPlayers not working with multiple players on a cl...
NetworkLobbyManager minPlayers not working with multiple players on a client. It appears to count connects, not players, so if a con... Read more
RectMask2D is not properly clipping/unclipping objects when an objects t...
To reproduce:1. Open "Example.unity" scene within the Editor.2. Press "Play".3. Set the Scene window's Shading Mode to "Wireframe" s... Read more
Tiny position changes when animating rotation
How to reproduce:1. Open the attached project and open "scene".02. Make sure the tool handle settings are set to "Pivot" and "Local"... Read more
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce:1. Create a new project2. Create empty game object, canvas with slider and make child of it3. Drag that game object... Read more
[iOS] Native windows can't be opened after app is moved to background
To Reproduce: 1. Build and deploy the attached project. (nativeDialogTest.zip)2. Click 'Show Default Store Product View' (might be n... Read more
[iOS] Portrait splash displayed incorrectly on iPads running iOS8/9
[iOS] Portrait splash displayed incorrectly on iPads running iOS8/9 There is no way to select different Portrait/Landscape Launch sc... Read more
[iOS] Append not working after the launch screen changes
To Reproduce: 1. Build attached (or any other project probably).2. Build again with Append.3. You'll get this error: ArgumentExcepti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used