Search Issue Tracker

0
votes
By Design

Positional and rotational changes to prefab are not applied when applyin...

Scene Management

-

Nov 30, 2018

-

Version/s: 2018.3.0a6, 2018.3.0b10, 2019.1.0a1

How to reproduce:1. Open attached project "Case_1105447_changes"2. Open "SampleScene"3. Select "CubePrefab" instance in the scene4. ... Read more

6
votes
Fixed

Crash on (ntdll) RtlUserThreadStart when generating lighting

Progressive Lightmapper

-

Dec 03, 2018

-

Version/s: 2018.2.0a1, 2018.2.15f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the "Bake_CRASH.zip" project2. Open the "StarterArea Desing.unity" scene3. Window > Rendering > Light... Read more

0
votes
Not Reproducible

Unity crashes on RecordUnapplicableOverrides when trying to make a new P...

Scene Management

-

Dec 03, 2018

-

Version/s: 2018.3.0b12

How to reproduce:1. Open the attached project2. Open the "Main.scene" scene3. Drag the "Button - Write" GameObject from the Hierarch... Read more

0
votes
Won't Fix

LWRP project spawns multiple exception in UWP build

Universal Windows Platform

-

Dec 04, 2018

-

Version/s: 2018.2.19f1, 2018.3.0b1, 2019.1.0a1

Steps to reproduce:1. Download 1106472_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studio s... Read more

0
votes
Fixed

[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated

Mobile

-

Dec 04, 2018

-

Version/s: 2019.1.0a9

To reproduce:1. Open the attached project;2. Make sure Graphics API is set to Vulkan;3. Disable "Generate Mip Maps" in the "rings.pn... Read more

1
votes
Won't Fix

[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU

Mobile

-

Dec 04, 2018

-

Version/s: 2019.1.0a9

To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more

6
votes
Active

Internal error: NavMeshQuery has already been cleaned up but not deregis...

AI Navigation

-

Dec 08, 2018

-

Version/s: 2018.3.0b12, 2022.2.0a13

Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project2. Open "Entry" scene3. Find "Kingmaker" GO in the Hierarchy window4... Read more

0
votes
Fixed

Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...

Package: Scriptable Render Pipeline Lightweight

-

Dec 10, 2018

-

Version/s: 2018.3.0b10

How to reproduce:1. Open attached project "DrawMeshInstancedCrash"2. Enter Play Mode---------------Observe the crash Reproduced with... Read more

5
votes
By Design

Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...

Graphics - LowLevel

-

Dec 11, 2018

-

Version/s: 2018.3.0f1, 2019.1.0a13, 2019.4, 2020.1, 2020.2

Steps to reproduce:1. Open a new project2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync... Read more

0
votes
Fixed

[iOS] Frameworks location is ignored when building Xcode project

iOS

-

Dec 12, 2018

-

Version/s: 2018.3.0a6, 2018.3.0f1

To reproduce: 1. Download attached project “CHECKING.zip" and open in Unity2. Open “SampleScene” scene3. Observe that the iOS Framew... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.