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[iOS] In the generated XCode project all files which are in a ".plugin" ...
To reproduce: 1. Download attached project "UnityPluginTest.zip" and open in Unity2. In Project view observe that there is a "Test.p... Read more
[Deferred] Game view gets clipped when scale is under 1 in deferred with...
Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more
Custom surface shader is rendered with wrong HDR color emission values w...
How to reproduce:1. Open the project attached by the user and open "New Scene"2. Open the frame debugger and select the "Draw Mesh C... Read more
Quality Settings are set to Very Low after restarting Editor when Vufori...
To reproduce:1. Create a new project2. Notice that Quality settings are set: Standalone is on Ultra, Android on Medium3. Go to Playe... Read more
Animation transitions with "Exit Time" of 1 happen without regard for th...
How to reproduce:1. Open attached project "case_1112484-NormalizedTime" and scene "SampleScene"2. Enter Play Mode3. Select "Cube" to... Read more
Console windows disappear when Unity Editor is not in focus
Steps to reproduce:1. Open attached project "New Unity Project (29).zip"2. Detach Console window to make it separate3. Attach Consol... Read more
[Switch][PostProcessing] Building Player results in Shader errors
Reproduction steps: 1. Open "case_TRND-1115-PPSCompileError.zip" project2. Build for Switch3. Notice errors in the Console window Ex... Read more
[Mobile] TouchScreenKeyboard.visible becomes true before the keyboard is...
Repro steps:1. Open QA attached project "repro_1127825"2. Build and Run on a mobile device3. Touch the Input Field4. Observe the tex... Read more
[UWP] Build fails when the project folder name has non-ascii character.
When non-ascii character is used in the project folder or folder that is used in the final build, UWP fails to build in VS.However, ... Read more
Editor crashes when Instantiating a Prefab with internal implementation:...
Steps to reproduce:1. Open user-supplied project2. Open Sample scene3. Drag the prefab "EditorCrashes (drag me into scene)" into the... Read more
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