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0
votes
Fixed

Specifying precision qualifiers in GLSL shaders causes them to silently ...

Shaders

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Aug 06, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene RunThis.unity- Note that one of the cubes is pink Read more

0
votes
Won't Fix

Project throws Null Reference Exception errors when built with IL2CPP

IL2CPP

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Aug 08, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Xcode log and the errors thrown- The game itself doesn't... Read more

0
votes
Fixed

[Image][Material] ScrollView can't mask content with material

UI

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Aug 26, 2015

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Version/s: 5.2.0f1

To reproduce:1. Open attached project2. Open scene13. Scroll until image goes outside scroll view4. Notice that image doesn't get ma... Read more

1
votes
Fixed

[Substance] Any substance that does not output basemap uses normal map f...

Substances

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Aug 26, 2015

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Version/s: 5.2.0f2

Developed a substance material in substance design 4.6.2 that does not require or use a basemap/albedo. However when imported into U... Read more

2
votes
Fixed

Linear Lighting: Crash on run with VR enabled

VR

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Aug 24, 2015

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Version/s: 5.1.3f1

Read more

1
votes
By Design

Rapid performance drop on Gear VR after successive calls to Application....

VR

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Aug 26, 2015

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Version/s: 5.1.3f1

After changing levels repeatedly on Gear VR, performance drops to the point of being unusable. Read more

2
votes
Fixed

Crash when dragging console tab on Linux

Linux

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Aug 26, 2015

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Version/s: 5.1.0f3

Read more

0
votes
Duplicate

Different parts of wheelcollider scale differently

Physics

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Aug 26, 2015

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Version/s: 5.2.0f2

To reproduce:1. Open attached project2. Open test.unity scene3. Scale the Cube game object using X axis (red)Expected result: Wheel ... Read more

3
votes
Fixed
0
votes
Fixed

[StretchedBillboard] Particles with zero speed aren't drawn

Shuriken

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Aug 26, 2015

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Version/s: 5.1.2f1

Reproductions steps:1. Open attached project2. Open scene main3. Select the Particle System in the Hierarchy to start it simulating.... Read more

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